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Using games to promote student integration in universities trough the use of virtual worlds

Title
Using games to promote student integration in universities trough the use of virtual worlds
Type
Article in International Conference Proceedings Book
Year
2010
Authors
André Cruz
(Author)
FEUP
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Armando Sousa
(Author)
FEUP
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António Coelho
(Author)
FEUP
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Conference proceedings International
Research conference in the Second Life world Life, imagination, and work using metaverse platforms
Manchester, UK, 18 e 19 de Novembro de 2010
Scientific classification
FOS: Engineering and technology > Electrical engineering, Electronic engineering, Information engineering
Other information
Abstract (EN): This paper presents the design of a work in progress project where the primary goal is to develop a set of collaborative game levels on a virtual campus, in order to help the integration process of newcomer students to University, particularly to the large courses of Faculty of Engineering, University of Porto (FEUP), Portugal. The global activities that can be performed by the students were designed for a group approach in a controlled virtual environment. The present work selects Second Life for the implementation of these collaborative “games”. Future work will include presenting the proposed platform to FEUP’s newcomers.
Language: English
Type (Professor's evaluation): Scientific
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Technical analysis and approaches for game development in second life (2011)
Article in International Conference Proceedings Book
André Cruz; Armando Sousa; António Coelho
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