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Technical analysis and approaches for game development in second life

Title
Technical analysis and approaches for game development in second life
Type
Article in International Conference Proceedings Book
Year
2011
Authors
André Cruz
(Author)
FEUP
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Armando Sousa
(Author)
FEUP
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António Coelho
(Author)
FEUP
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Conference proceedings International
6th Iberian Conference on Information Systems and Technologies, CISTI 2011
Chaves, 15 June 2011 through 18 June 2011
Indexing
Publicação em ISI Proceedings ISI Proceedings
Publicação em ISI Web of Knowledge ISI Web of Knowledge
Scientific classification
FOS: Engineering and technology > Electrical engineering, Electronic engineering, Information engineering
Other information
Authenticus ID: P-008-03P
Abstract (EN): The development platform of a digital game is frequently defined before any game design document. Without a proper examination, this could exclude other viable solutions. Although the online virtual world Second Life is sometimes erroneously denominated a game, it can be used as a development platform for many purposes. This paper analyses game creation within the Second Life virtual world and possible approaches for the implementation of game assets and game logic. There is also an analysis of what game types could be more suited for development under this platform. Experiences learned from the developed prototype are shown and hints are given as to evaluate different techniques and expose best practices. © 2011 AISTI.
Language: English
Type (Professor's evaluation): Scientific
Contact: cruz@dotlink.pt
Notes: First Iberian Workshop on Serious Games and Meaningful Play (SGaMePlay'2011)
Documents
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