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Character Animation: Past, Present and Future

Title
Character Animation: Past, Present and Future
Type
Chapter or Part of a Book
Year
2010
Authors
Verónica Orvalho
(Author)
FCUP
View Personal Page You do not have permissions to view the institutional email. Search for Participant Publications View Authenticus page View ORCID page
Scientific classification
FOS: Natural sciences > Computer and information sciences
CORDIS: Physical sciences > Computer science
Other information
Language: English
Type (Professor's evaluation): Scientific
Contact: veronica.orvalho@fc.up.pt
Notes: Editors lit.: Maria Manuela Cruz-Cunha; Vitor Hugo Varvalho; Paula Tavares. - DOI: 10.4018/978-1-60960-567-4; ISBN13: 978-1-60960-567-4; EISBN13: 978-1-60960-568-1. - IGI global, Cop. 2011. - Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies.
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