Abstract (EN):
The evolution of the World Wide Web performance as well as the new tools offered by the information and communication technologies opened new horizons to the instructional/training processes, in particular within the engineering fields. Presently, youngsters constantly rely on devices as PCs, videogames, mobiles, tablets, smart phones, smart watches and many other technologies opening the way to the use of remote experiments, simulators, virtual reality, augmented reality, and sensorial devices. © 2017 IEEE.
Language:
English
Type (Professor's evaluation):
Scientific