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Transferring a labeled generic rig to animate face models

Title
Transferring a labeled generic rig to animate face models
Type
Article in International Conference Proceedings Book
Year
2006
Authors
Orvalho, VCT
(Author)
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Zacur, E
(Author)
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Susin, A
(Author)
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Conference proceedings International
Pages: 223-233
4th International Conference on Articulated Motion and Deformable Objects, AMDO 2006
Port d'Andratx, Mallorca, 11 July 2006 through 14 July 2006
Indexing
Scientific classification
FOS: Engineering and technology > Electrical engineering, Electronic engineering, Information engineering
Other information
Authenticus ID: P-008-KPA
Abstract (EN): We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial features between the generic rig and face models. High quality physics-based animation is achieved by combining different deformation methods with our labeling system, which adapts muscles and skeletons from a generic rig to individual face models. We describe how to find the correspondence of the main attributes of the generic rig, transfer them to different 3D face models and generate a sophisticated facial rig based on human anatomy. We show how to apply the same deformation parameters to different face models and obtain unique expressions. Our goal is to ease the character setup process and provide digital artists with a tool that allows manipulating models as if they were using a puppet. We end with different examples that show the strength of our proposal. © Springer-Verlag Berlin Heidelberg 2006.
Language: English
Type (Professor's evaluation): Scientific
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Transferring the rig and animations from a character to different face models (2008)
Article in International Scientific Journal
Orvalho, VC; Zacur, E; Susin, A
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