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Designing Players' Emotional Reaction Models: A Generic Method Towards Adaptive Affective Gaming

Title
Designing Players' Emotional Reaction Models: A Generic Method Towards Adaptive Affective Gaming
Type
Article in International Conference Proceedings Book
Year
2014
Authors
Pedro A Nogueira
(Author)
Other
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Ruben Aguiar
(Author)
Other
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Eugénio Oliveira
(Author)
FEUP
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Conference proceedings International
9th Iberian Conference on Information Systems and Technologies (CISTI)
Barcelona, SPAIN, JUN 18-21, 2014
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Scientific classification
FOS: Natural sciences > Computer and information sciences
Other information
Authenticus ID: P-00A-0RG
Abstract (EN): Current approaches to game design improvements rely on gameplay testing, an iterative process following the test, try and fix pattern, relying on target audience feedback via standard questionnaires. Besides being a very time consuming phase, it is also highly subjective. In this paper, we demonstrate a generalizable approach for building predictive models of players' affective reactions across games and genres. Our aim is two-fold: 1) That game developers can use these models to more easily and accurately tune game parameters, allowing improved gaming experiences, and 2) That these models can be used as the basis for parameterisable and adaptive affective gaming. This paper describes our preliminary results regarding a novel, physiological-based method for emotional player profiling, which consists on the following three phases: (i) monitoring players' emotional states and game events, (ii) identifying player's emotional reactions to game events and (iii) individual and cluster-based modelling of players emotional reactions.
Language: English
Type (Professor's evaluation): Scientific
Contact: pedro.alves.nogueira@fe.up.pt; r.aguiar9080@gmail.com; rui.rodrigues@fe.up.pt; eco@fe.up.pt
No. of pages: 6
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