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Co-ordination in RoboCup's 2D simulation league: Setplays as flexible, multi-robot plans

Title
Co-ordination in RoboCup's 2D simulation league: Setplays as flexible, multi-robot plans
Type
Article in International Conference Proceedings Book
Year
2010
Authors
mota, l
(Author)
Other
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lau, n
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Conference proceedings International
Pages: 362-367
2010 IEEE International Conference on Robotics, Automation and Mechatronics, RAM 2010
Singapore, 28 June 2010 through 30 June 2010
Indexing
Publicação em ISI Web of Knowledge ISI Web of Knowledge
Other information
Authenticus ID: P-007-V68
Abstract (EN): Strategic planning and multi-agent coordination are major research topics in the domain of RoboCup. Research was, in the first years, directed towards development of low level skills and positional co-ordination. The competitive level has in between risen to new standards, which makes the development of high-level co-operation necessary. The importance of the concept of Setplay, i.e., small multi-robot plans to deal with particular situations, to structure a robotic soccer team behaviour, has been acknowledged by many researchers, but no general framework for the development and execution of generic Setplays has been introduced in the context of RoboCup. This paper presents such a framework for high-level Setplay definition and execution in the 2D simulation league, though applicable to any RoboCup co-operative league and similar domains. The framework is built upon a standard, flexible and league-independent language, which defines Setplays that are interpreted and executed at run-time, using inter-robot communication. A major step in the development of the Setplay framework is its usage and testing in the scope of the FCPortugal team, which participates in the RoboCup 2D-simulation league, where it won several titles. After this successful implementation, described in this paper, the framework will be used in the mid-size league, and possibly in other new environments. Recent developments have made it possible to use Setplays in play-on situations, which had not been possible before. Also, a graphical tool for Setplay definition has been developed, and used in the context of this team. ©2010 IEEE.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 6
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