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Serious Game for Introductory Programming

Title
Serious Game for Introductory Programming
Type
Article in International Conference Proceedings Book
Year
2011
Authors
coelho, a
(Author)
FEUP
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kato, e
(Author)
Other
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xavier, j
(Author)
Other
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goncalves, r
(Author)
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Conference proceedings International
Pages: 61-71
2nd International Conference on Serious Games Development and Applications
Lisboa, 19 a 20 de Setembro de 2011
Scientific classification
FOS: Natural sciences > Computer and information sciences
Other information
Authenticus ID: P-002-W76
Abstract (EN): For beginners in computer programming, the learning curve can be in many cases quite steep, especially if it is their first contact with this area. Plus, the traditional learning methodologies are usually based on doing countless exercises that aim to cover many areas, but are often disconnected from each other and can become tiresome, as they offer little immediate rewards to the student. Nowadays serious games technology offers tools that may have potential to help computer programming students to become more engaged on their learning through a 'learn while having fun approach. This paper aims to generally describe our approach on the creation of a platform for deploying serious computer games for the teaching of any computer programming language. We will begin by describing the game mechanics, followed by the general system architecture and its data model, finalizing with a small conclusion.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 11
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