Instance: 2022/2023 - 2S
Cycles of Study/Courses
Teaching Staff - Responsibilities
Teaching - Hours
|Theoretical and practical :
Suitable for English-speaking students
This course is dedicated to the study of user centred design in the computational systems and the respective design of the interaction.
Learning outcomes and competences
This course unit studies project practices for interaction design, focusing particularly on user-centered design and on design patterns, used as tools for the study and critical analysis of interactive systems. The course also studies methodologies for the evaluation of the usability of systems and for the design of user experience.
Pre-requirements (prior knowledge) and co-requirements (common knowledge)
Proficiency in the use of vector and bitmap image software is required (eg. Adobe Illustrator e Photoshop)
This course is organized into three sequential modules, starting with the fundamentals of Interaction Design and developing: 1) research & documentation; 2) prototyping; 3) evaluation.
The laboratorial component, will have as groundwork the R&D projects of the professors.
In each module we reserve time for exposition, reflection, discussion and the development of exercises associated to each module, but not limited to the following topics:
Ergonomics & Human-Computer Interaction
User Research & Task Analysis
Standards, Interaction Design & Usability Principles
Accessibility & Multimodality
Design Framework & Patterns
User Experience Evaluation
Caddick, Richard; Cable, Steve; Communicating the User Experience: A Practical Guide for Creating Useful UX Documentation, John Wiley & Sons, 2011. ISBN: 978-1-119-971-108
Cooper, Alan; Robert Reimann; David Cronin; Christopher Noessel; About Face: the Essentials of Interaction Design, Fourth Edition, John Wiley & Sons, 2014. ISBN: 978-1-118-76657-6
Rubin, Jeffrey Chisnell, Dana; Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests, John Wiley & Sons, 2008. ISBN: 0470185481
Boulton, Mark; A Pratical Guide to Designing for the Web, Five Simple Steps, 2009. ISBN: 978-0956174017
Buxton, Bill; Sketching User Experiences: Getting the Design Right and the Right Design, Morgan Kaufmann, 2007. ISBN: 978-0-12-374037-3
Clark, Josh; Designing for Touch, A Book Apart, 2015. ISBN: 978-1-9375572-9-4
Goodwin, Kim; Designing for the Digital Age, John Wiley & Sons, 2009. ISBN: 978-0470229101
Greenberg, Saul Carpendale, Sheelagh Marquardt, Nicolai Buxton, Bill; Sketching user experiences: The workbook, Elsevier, 2011. ISBN: 012381961X
Hallnäs, Lars; Redström, Johan; Interaction Design: Foundations, Experiments, Department of Computer Science and Engineering, 2006. ISBN: 9163185547
Hanington, Bruce Martin, Bella; Universal methods of design: 100 ways to research complex problems, develop innovative ideas, and design effective solutions, Rockport Publishers, 2012. ISBN: 1610581997
Krug, Steve; Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, New Riders, 2014. ISBN: 978-0-321-96551-6
Lidwell, William Holden, Kritina Butler, Jill; Universal Principles of Design, Rockport Publishers, 2010. ISBN: 978-1-59253-587-3
MacKenzie, I. Scott; Human-Computer Interaction: An Empirical Research Perspective, Morgan Kaufmann, 2013. ISBN: 978-0-12-405865-1
Marcotte, Ethan; Responsive Design: Patterns & Principles, A Book Apart, 2015. ISBN: 978-1-9375573-4-8
Maria, Jason Santa; On Web Typography, A Book Apart, 2014. ISBN: 978-1-9375570-7-2
Sharp, Helen Rogers, Yvonne Preece, Jenny; Interaction Design, John Wiley & Sons, 2007. ISBN: 978-0-470-01866-8
Sklar, Joel; Principles of Web Design, Course Technology, Cengage Learning, 2012. ISBN: 978-1-111-52870-6
Tidwell, Jenifer; Designing Interfaces: Patterns for Effective Interaction Design, O'Reilly, 2011. ISBN: 9781449379704
Unger, Ross Chandler, Carolyn; A Project Guide to UX Design, New Riders, 2009. ISBN: 978-0321815385
Vinh, Khoi; Ordering Disorder: Grid Principles for Web Design, New Riders, 2011. ISBN: 978-0-321-70353-8
Interaction Design Foundation; The Encyclopedia of Human-Computer Interaction, 2017. ISBN: https://www.interaction-design.org/literature
Teaching methods and learning activities
- Development of a project in sequential stages;
- Presentation and discussion of projects;
- Preparation of deliverables;
- Production of prototypes;
- Evaluation of prototypes.
Technological sciences > Technology > Interface technology
Physical sciences > Computer science > Computer systems > Human computer interaction
Distributed evaluation without final exam
|Trabalho prático ou de projeto
Amount of time allocated to each course unit
|Elaboração de projeto
|Frequência das aulas
|Trabalho de campo
Eligibility for exams
Final grade of a value equal or greater than 10.
Calculation formula of final grade
Weighted average of the classification of the projects developed:
Unit 1: 25%;
Unit 2: 25%;
Unit 3: 50%;
The students' presence and active engagement in each of the classes activities will also be pondered.
Only through course repetition.