|Responsible unit:||Fine Arts Department|
|Course/CS Responsible:||Fine Arts|
|Acronym||No. of Students||Study Plan||Curricular Years||Credits UCN||Credits ECTS||Contact hours||Total Time|
|AP||13||Plano de estudos de LAP_publicaçao em DR de 24/05/2021||2||-||6||60||162|
|André Rangel Macedo|
At the end of this course, students should know / be able to:
- Identify works of art that result from generative processes and interactive works of art.
- Recognize and understand processes and strategies used by other authors on generative and interactive works of art.
- Acquire basic understanding and learn about programming - computers and microcontrollers - so that they can integrate it in the conception and execution of generative and interactive artistic projects.
- Know, identify and select, by their usability, which are the appropriate mediums to build interfaces for interactive artistic systems.- Think and act in the fields of generative and interactive art.
Contents in the areas of image, sound, information technology and physical computing, and their practice allow students to build knowledge and competence to think, operate, separate, combine, process and transform different media to develop artistic work, as catalytic agents in the fields of generative and interactive art.
In this CU, acknowledged works of generative and interactive art are presented and discussed; computational tools, that allow the conception and production of multidimensional compositions that break with bias of the pre-existing space-time language, are introduced; algorithmic and stochastic systems for artistic composition are explored which allow the development of alternative systems (methods and processes) resulting in aesthetic movements with different levels of unpredictability; different computer vision systems are explored; micro-controllers are programmed for integration in physical computing systems that allow the control of actuators and sensors; interactive art is produced that explores human-machine interaction, combining the physical and the digital.
The teaching methodology consists on: sessions of expose and practical experimentation of the concepts and techniques listed in the syllabus; sessions for presenting the work assignments; sessions to monitor and guide the development and execution of students' responses to the assignments; preliminary, intermediate and final presentation sessions - between peers - for discussion, comment and evaluation of the projects, their research, execution and presentation.
During the semester, students respond to 3 work assignments, a first assignment within the scope of generative art, a second assignment within the scope of interactive art and a third assignment self-directed by the student himself.
|Trabalho prático ou de projeto||70,00|
|Elaboração de projeto||60,00|
|Frequência das aulas||60,00|