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Drawing

With an intensive workplan, this program explores drawing in the relationship between the artistic field and other professional applications in different sectors: graphic narrative, scientific and medical illustration, drawing for animation, graphic reportage, applied digital design, cultural and educational mediation.

Objectives

  • To empower students in the practice of drawing, to support their professional activity in artistic, cultural and dissemination contexts.
  • To promote training in areas where drawing skills are essential: e.g. graphic narrative in its various aspects, scientific illustration, storyboard and animation, graphic reportage, printmaking, scenography.
  • To foster innovative artistic education that develops the possibilities of drawing, combining haptic interfaces, 3D simulation and creative programming with traditional processes.
  • To enable students in cross-training areas between art and STEM, developing cognitive skills of observation, analysis, technique, synthesis, communication / visual expression.
  • To consolidate drawing skills as project and development of an artistic path.


The program reflects a generative practice-based and student-centred learning. Students progressively assume greater responsibility for their learning throughout the program.

The program stems from the interaction between 4 structuring vertices:

1) Fundamental Themes of Drawing: this strand introduces specific drawing attitudes and knowledge, thus familiarizing students with the historical and contemporary diversity of drawing categories, means of expression and methodology.

2) Fields and Contexts of Drawing: This strand makes known a diversity of professional applications and practices of drawing that use it as a mediation of thought, communication and narrative, as lingua franca between art, design and science.

3) Transversal Themes: they allow students to position themselves and their work in relation to Art History and  fundamental ideas of Aesthetics, within a field that is shared with the other degrees at FBAUP.

4) Complementary Practices: topics that introduce and deepen disciplinary intersections between the practice of drawing and other artistic and technological disciplines;

The first year - Perception and Visual Thinking - emphasizes the education of perception and fundamental skills for formulating ideas that are visually expressed. It introduces students to the historical discourses and contemporary debates of drawing, in direct relation to collections and exhibitions. This learning takes place in technical processes and means traditionally associated with drawing, as well as within digital resources, haptic interfaces and 3D simulations to assist representation and morphology.

The second year - Strategies, Means and Processes - places the emphasis on drawing strategies, means and processes. Based on themes that relate body representations, space and narrative, the historical knowledge of drawing is related to the creative and imagery potential of digital resources. This level introduces students to means, techniques and strategies adapted to the diversity of applications they will find in the third year.

At the third year – Fields of Application – students are encouraged to create new themes and strategies for drawing, in a personal project proposed within an artistic or professional area of ​​interest. This level relates drawing as an art practice with contexts of industrial application, scientific areas and the work with the community. The seminars, developed from themes stemming from students’ projects, accompany the last semester as guidance and theoretical framework. In addition to specific drawing courses, students can choose open electives at FBAUP and UP, exploring other areas of knowledge (environmental sciences, life sciences, heritage sciences and techniques, etc.).

The final project, developed within the scope of the Drawing Project courses, will explore the diversity of topics, applications and debates that characterize the contemporary nature of drawing and its intersections.


Employment Prospects

Artistic Drawing;
Graphic Novel and Comics;
Traditional and Digital Animation;
Applied Digital Drawing;
Scientific, ethnographic, medical and archaeological illustration;
Graphic Reportage
Drawing Teaching
Cultural Mediation

 


Information

The First Degree in Drawing is funded by the «Next Generation EU» programme under the Recovery and Resilience Plan (RRP), through the «U.Porto Programme for Multidisciplinary Education and Training – Impulso Jovens STEAM & Impulso Adultos».


General information

Official Code: 8399
Director: Paulo Luís Almeida
Acronym: LD
Type of course/cycle of study: First Degree
Start: 2022/2023
Duration: 3 Years

Study Plan

Predominant Scientific Areas

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