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António Coelho

Fotografia de António Fernando Vasconcelos Cunha Castro Coelho
Name: António Fernando Vasconcelos Cunha Castro Coelho
Sigla: AFCC
Estado: Active
R-000-217
0000-0001-7949-2877
BA1E-EDE1-477E
G-2216-2011
23089899600
Voip: 3217
Extensão Telefónica: 3217
Salas: I133

Funções

Categoria: Professor Associado
Carreira: Pessoal Docente de Universidades
Professional Group: Docente
Department: Department of Informatics Engineering

Cargos

Cargo Data de Início
Member of the Department Council Departamento de Engenharia Informática 2022-11-23
Doctorate Course Directo Programa Doutoral em Media Digitais 2023-05-09
Chairman of the Scientific Committee Programa Doutoral em Media Digitais 2023-05-09
Chairman of the Program Follow-up Committee Programa Doutoral em Media Digitais 2023-05-09
Member of the Program Follow-up Committee Mestrado em Multimédia 2023-06-15
Docente Responsável de Curso de Educação contínua Media Digitais na Comunicação e Literacia em Saúde 2020-08-31

Apresentação Pessoal

António Fernando Coelho has been a University Professor since 1996 and a researcher at INESC TEC (formerly INESC Porto), since 1995.

The scientific area of Computer Graphics has been the focus of his entire academic career, carried out at FEUP, from his undergraduate degree in 1994, through his Master's thesis on "Integration of 3D Sound in Simulation" in 1997, and his doctoral thesis in "Expeditious Modeling of Virtual Urban Environments Based on Interoperability and Geospatial Awareness" in 2006.

Got his habilitation in 2018, presenting the lesson "The Challenges of Procedural Modeling of Urban Environments" and the course "Introduction to Creative Programming".

His career as a University Professor is focused on the teaching of Computer Graphics, Digital Games and Programming. And the coordinator of several Digital Media projects.

The coauthor of several pedagogical books (in Portuguese):
He is the co-author of the first book of Introduction to Computer Graphics (in Portuguese).

His research activity focuses on the following areas:
  • Computer Graphics: Procedural Modeling, Virtual and Augmented Reality;
  • Interactive Digital Media: Digital Games, Gamification, Procedural Content Generation, and Game-Based Learning;
  • Geospatial Systems.
He was one of the local chairs of the Organizing Committees of ICGI 2021EuroVis 2019Eurographics 2016SGAMES 2016 e 13º EPCG.

Research

Categoria: Membro Integrado
Research and Development Centre: INESC TEC - INESC Tecnologia e Ciência
Interface Institute: Instituto de Engenharia de Sistemas e Computadores, Tecnologia e Ciência
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